NeToU

Beware the giggle loop!

Parallax Mapping Graphical Shader

Written by NeToU on Monday, 31 of March , 2008 at 7:14 pm

Here is the GLSL Vertex and Fragment shader for my Parallax mapping demo.

I will soon provide a fully working implementation of these shaders that can be downloaded and run however there just isn’t the time right now (Thesis)

Parallax and Steep Parallax shader

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About:

David Brown is a Gradute Software Engineer working for ARM Ltd and was a Computer Science student from Nottingham Trent University, UK.


His interests include Rock and Alternative music, Films (Comedy,Action,Sci-Fi,Anime), gaming, programming, blogging and long walks on the beach under the moonlight.... or maybe just the first 5